停下来想路线,鬼也会等你。
Win mazes and beat your best cleared count. CONTINUE keeps your remaining hearts. PLAY AGAIN starts a new run on a random map.
When no dots remain, the higher count wins. Losing a round costs one heart; a draw costs none. Continue while you have hearts.
Black ghost takes 8 dots. A red outline means danger: it takes 16. Lose all 3 hearts and the run ends.
Take a cherry to turn the ghost blue. Catch it to take up to 16 dots; your power is then spent.
Orange squares show its next move. Turn at a junction to dodge a two-step sprint. When you stop, it stops. Faded cherries refill; flashing means power is about to expire.
CHECK YOUR INVENTORY.